Every setting explained in plain English, a live driving profile, and one-click flags for the big stuff — then export handling.meta, Lua or carcols.meta.
The vehicle's spawn name (e.g. adder). Not sure? Use the Model Browser.
A preset sets sensible values you can then fine-tune below.
Flags are on/off switches that make a dramatic difference. Flip one on and we write the correct hex value into your handling.meta automatically.
Must be unique across your server's vehicles.
Generates a valid empty mod kit so an add-on vehicle can use modifications and extras. Add individual mod entries in the output as needed.
Look up any vehicle's spawn code, class and hash in the Model & Hash Browser.
Open the Model Browser →handling.meta controls how a vehicle drives — its weight, power, top speed, braking balance, grip and suspension. This editor spells out what each value does and shows a live driving profile so you can see the effect of every change. The Behaviour Flags tab turns the game's most impactful switches — all-wheel steering, bulletproof tyres, armour, off-road grip, open-wheel physics — into simple toggles and writes the correct strHandlingFlags / strModelFlags hex for you. Export a drop-in handling.meta, a runtime Lua override, or a carcols.meta mod kit.
Inside your vehicle resource's data folder, referenced from fxmanifest with data_file 'HANDLING_FILE' 'handling.meta'. Restart the resource to apply.
They flip big behaviours on and off — drivetrain and steering quirks, durability (bulletproof tyres, armour, indestructible body) and terrain/special modes. Each toggle sets a specific bit in the vehicle's flag values.